I defeated WARBOT and was figthing the Scion. However I noticed that one of the minions decided to wake up during the second phase of the fight and then the server crashed. Here is the part from the server log where the crash happened:
[string "scripts/behaviours/leash.lua"]:46: attempt to compare nil with number
LUA ERROR stack traceback:
scripts/behaviours/leash.lua:46 in (method) IsInsideLeash (Lua) <45-47>
self =
lastresult = READY
id = 461
homepos = function - scripts/brains/wagdrone_rollingbrain.lua:262
nextupdatetick = 0
returndist = 0.6
running = true
name = Leash
status = READY
parent = table: 0x421fb8e0
inst = 110482 - wagdrone_rolling (valid:true)
maxdist = 1
scripts/behaviours/leash.lua:15 in (method) Visit (Lua) <10-29>
self =
lastresult = READY
id = 461
homepos = function - scripts/brains/wagdrone_rollingbrain.lua:262
nextupdatetick = 0
returndist = 0.6
running = true
name = Leash
status = READY
parent = table: 0x421fb8e0
inst = 110482 - wagdrone_rolling (valid:true)
maxdist = 1
scripts/behaviourtree.lua:417 in (method) Visit (Lua) <415-423>
self =
parent = table: 0x31f60060
name = FailIfSuccess
id = 462
status = READY
nextupdatetick = 0
children = table: 0x41fcdf60
lastresult = READY
child = table: 0x36f651b0
scripts/behaviourtree.lua:606 in (method) Visit (Lua) <582-638>
self =
lasttime = 385.83335345611
lastresult = READY
id = 466
nextupdatetick = 0
name = Priority
status = READY
parent = table: 0x3eac9e50
children = table: 0x3ddebc40
period = 0.25
time = 385.83335345611
do_eval = true
oldidx = nil
old_event = nil
found = false
idx = 2
child = table: 0x421fb8e0
should_test_anyway = nil
scripts/behaviourtree.lua:671 in (method) Visit (Lua) <661-690>
self =
parent = table: 0x37544ac0
name = Parallel
id = 468
status = READY
nextupdatetick = 0
children = table: 0x42008b20
lastresult = READY
done = true
any_done = true
idx = 2
child = table: 0x31f60060
scripts/behaviourtree.lua:606 in (method) Visit (Lua) <582-638>
self =
period = 0.25
lasttime = 385.83335345611
name = Priority
id = 469
status = READY
nextupdatetick = 0
children = table: 0x415b6e70
lastresult = READY
time = 385.83335345611
do_eval = true
oldidx = nil
old_event = nil
found = false
idx = 1
child = table: 0x3eac9e50
should_test_anyway = nil
scripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27>
self =
inst = 110482 - wagdrone_rolling (valid:true)
root = table: 0x37544ac0
scripts/brain.lua:227 in (method) OnUpdate (Lua) <220-229>
self =
behaviourqueue = table: 0x3e9a4b70
recoilspeedmult = 1
stopped = false
bt = Priority - READY <READY> ()>0.00
>Parallel - READY <READY> ()>0.00
> ><busy state guard - SUCCESS <READY> ()>0.00
> >Priority - READY <READY> ()>0.00
> > >Parallel - FAILED <READY> ()>0.00
> > > >Wait for Pickup - FAILED <READY> ()>0.00
> > > >StandStill - READY <READY> ()>0.00
> > >FailIfSuccess - READY <READY> ()>0.00
> > > >Leash - READY <READY> ()>0.00
> > >FailIfSuccess - READY <READY> ()>0.00
> > > >Target Cancelled - READY <READY> ()>0.00
> > >StandStill - READY <READY> ()>0.00
paused = false
_onrecoil = function - scripts/brains/wagdrone_rollingbrain.lua:271
dest = (309.32, 0.00, 642.52)
inst = 110482 - wagdrone_rolling (valid:true)
recoildest = (0.00, 0.00, 0.00)
events = table: 0x36407d10
scripts/brain.lua:146 in (method) Update (Lua) <106-157>
self =
_safe_updaters = table: 0x7881980
tickwaiters = table: 0x78819d0
hibernaters = table: 0x7881a20
updaters = table: 0x7881930
instances = table: 0x78818e0
current_tick = 11575
waiters = nil
count = 2
i = 2
k = --brain--
sleep time: 0.00
Priority - READY <READY> ()>0.00
>Parallel - READY <READY> ()>0.00
> ><busy state guard - SUCCESS <READY> ()>0.00
> >Priority - READY <READY> ()>0.00
> >
[00:07:17]: [string "scripts/behaviours/leash.lua"]:46: attempt to compare nil with number
LUA ERROR stack traceback:
scripts/behaviours/leash.lua:46 in (method) IsInsideLeash (Lua) <45-47>
scripts/behaviours/leash.lua:15 in (method) Visit (Lua) <10-29>
scripts/behaviourtree.lua:417 in (method) Visit (Lua) <415-423>
scripts/behaviourtree.lua:606 in (method) Visit (Lua) <582-638>
scripts/behaviourtree.lua:671 in (method) Visit (Lua) <661-690>
scripts/behaviourtree.lua:606 in (method) Visit (Lua) <582-638>
scripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27>
scripts/brain.lua:227 in (method) OnUpdate (Lua) <220-229>
scripts/brain.lua:146 in (method) Update (Lua) <106-157>
scripts/update.lua:292 in () ? (Lua) <224-298>
1) Defeat WARBOT
2) Fight Scion
3) A WARBOT minion decides to wake up?
4) ???
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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