Game Version: v551676
the function SendMODRPCtoShard will be Broadcast to all shards and all players ，It will waste a high bandwidth.
In the introduction of this function, it will send a RPC to the specified or all of the shard,But in fact he is broadcast to all players of the game
if i use it in a server only mod , the client will print " Error decoding lua RPC mod namespace" in i call this api in the server
it need to be fixed!
this is a mod to reproduce this bug. also you can contact me in email@example.com
1 run a new game without load any save game (if you host a game with this mod,it will not print log,but the message will alse send to client)
2 create or load a new forest and caves game with load this mod
3 see the ClientLog.txt , it will print "Error decoding lua RPC mod namespace" 20 times per second
At the same time, if I use some network traffic analysis software, such as wireshark， i can find the rpc packet send by this shardrpc will be sended to client and all shard .
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