Game Version: v551676
the function SendMODRPCtoShard will be Broadcast to all shards and all players ,It will waste a high bandwidth.
In the introduction of this function, it will send a RPC to the specified or all of the shard,But in fact he is broadcast to all players of the game
if i use it in a server only mod , the client will print " Error decoding lua RPC mod namespace" in i call this api in the server
it need to be fixed!
this is a mod to reproduce this bug. also you can contact me in mamjun1@qq.com
1 run a new game without load any save game (if you host a game with this mod,it will not print log,but the message will alse send to client)
2 create or load a new forest and caves game with load this mod
3 see the ClientLog.txt , it will print "Error decoding lua RPC mod namespace" 20 times per second
At the same time, if I use some network traffic analysis software, such as wireshark, i can find the rpc packet send by this shardrpc will be sended to client and all shard .
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now