Since the loot at some of the scripts is defined as a variable, the math.random() in it will only be called once, resulting in all chests of this kind with the same amount of items.
This is the case in:
chestloot_checkmate_light.lua, chestloot_checkmate_magic.lua, chestloot_checkmate_refined.lua, chestloot_checkmate_rot.lua, container_giveloot.lua, packloot_nightmare.lua, packloot_winter_start_medium.lua
I hope you also saw my comment here:
http://forums.kleientertainment.com/klei-bug-tracker/dont-starve-together/in-scenarios-loot-must-be-a-local-r1670/?do=findComment&comment=2702
Steps to Reproduce
see the scripts stated above.
see the scripts stated above.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now