What I expected: Provided it is daytime or dusk, and a Saladmander is within the range of a Cavelight entity, the Saladmander would walk around from time to time, in between napping.
What actually happens: Saladmanders always sleep, anywhere in the Caves. The only time they wake up is if they get damaged. Then after 1-2 seconds they fall asleep again.
Note: Saladmanders can be brought into the Caves via the Lunar Steeped Experiment on a Dragonfruit. And I love the idea of putting them there for ambience.
Convert a piece of Dragonfruit to a Saladmander via the Lunar Steeped Experiment, within proximity of natural daylight via a Cavelight.
Perhaps directly spawning a Saladmander in via the console gives the same result.
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