Right now, the code currently is
inst.components.combat:SetRange(TUNING.FRUITDRAGON.ATTACK_RANGE, TUNING.FRUITDRAGON.HIT_ATTACK_RANGE)
TUNING.FRUITDRAGON.ATTACK_RANGE = 2
TUNING.FRUITDRAGON.HIT_ATTACK_RANGE = nil
It is supposed to be TUNING.FRUITDRAGON.HIT_RANGE, which is equal to 3.
Steps to Reproduce
1. Open prefabs/fruitdragon.lua
2. Despair
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now