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Saladmander combat:SetRange initialization incorrect


penguin0616
  • Fixed

Right now, the code currently is 

inst.components.combat:SetRange(TUNING.FRUITDRAGON.ATTACK_RANGE, TUNING.FRUITDRAGON.HIT_ATTACK_RANGE)

TUNING.FRUITDRAGON.ATTACK_RANGE = 2

TUNING.FRUITDRAGON.HIT_ATTACK_RANGE = nil

It is supposed to be TUNING.FRUITDRAGON.HIT_RANGE, which is equal to 3.

 

@zarklord_klei 


Steps to Reproduce

1. Open prefabs/fruitdragon.lua

2. Despair




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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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