Currently, the caves generate a different map every time the same seed is used.
In map/tasks/caves.lua, changing the number of "VentsRoom" and "RockTreeRoom" like the following seems to fix this inconsistency, so I want to suggest this change (which is actually otherwise present in every similar case):
AddTask("CentipedeCaveTask", {
locks={ LOCKS.CAVE, LOCKS.TIER4, },
keys_given={ KEYS.CAVE, KEYS.TIER5, KEYS.CENTIPEDE },
room_choices={
-- ["VentsRoom"] = 2 + math.random(2),
-- ["RockTreeRoom"] = 1 + math.random(2),
["VentsRoom"] = function() return 2 + math.random(2) end,
["RockTreeRoom"] = function() return 1 + math.random(2) end,
["VentsRoom_exit"] = 3,
["CentipedeNest"] = 1,
},
1) generate multiple caves worlds using the same seed
2) they are all different
3) try the same but with the suggestion above
4) they are (hopefully but almost certainly) all the same
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2
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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