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Ramming a boat into a burnt knobbly tree causes a server crash


Adgycarp
  • Fixed

Hello. It seems that ramming a boat into a burnt knobbly tree (in the waterlogged biome) causes the server to crash. I have been able to reproduce this crash consistently on a world without any mods, both on the client and server side.
My observations are: colliding a regular boat with a burnt knobbly tree with low velocity is fine; colliding a regular boat into a burnt knobbly tree with high velocity causes a server crash.
Note that it is not my game that is shutting down: The displayed message is "You have lost connection to the server"; I am doing this on a hosted world.
Please refer to the pinned logs in the attachments, I hope they will be of use.

I am not able to find any .mdmp files in the suggested folder

CAVESserver_log.txt MASTERserver_log.txt CAVESserver_chat_log.txt MASTERserver_chat_log.txt client_log.txt DxDiag.txt


Steps to Reproduce

Create a new world without any server mods or client logs from the game menu.
As any character, enter the world and use

c_godmode();

c_freecrafting();

c_gonext("oceantree").

locate the knobbly tree, craft a torch and burn it.

Craft a boat and a driftwood oar and then step on the boat.

Wait untill the knobbly tree is burnt, then use the paddle to float towards the burnt knobbly tree at significant velocity(fast enough to ram it).


The game freezes(this is shown in the attached screenshot), after that, a message will apear saying "you have lost connection to the server".

20230808173509_1.jpg




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Strange, cant seem to replicate that bug, my boat instantly destroy burnt knobbly, which should be enough speed according to you.
If it not fast enough, tell me.
Else you can try to validate game file by steam to make sure no corrupted files.
All mods i use here are client mods, no server mod installed on server.

 

 

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(seems it's not possible to edit a post after submitting?)
I tried this after validating the local game files. It seems that the bug still occurs, albeit somewhat inconsistently.

This time one tree fell over as it was supposed to, and, after attempting to ram a second tree, the server still crashed.

I also tried this on a public dedicated server(I discussed it with the admin beforehand) and it is not reproduceable on that server.

It seems that something may be wrong on my system. Now I'm just wondering what it could be.

Fortunately it's not a huge issue though

Edited by Adgycarp

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The server crashed from the engine side could you upload the DoNotStarveTogether/donotstarvetogether_master.dmp file?

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