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Potential memory crash when loading too many sound assets (by using mods) after yoth?


Leonardo Cox
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I'm having an issue thats revelant to mods after the yoth update, in short my collection of mods ports the both SW/Hamlet sounds and has a handful of smaller fsbs for some custom content. After year of the update hit, users of my collection of mods (mods made to be played together) were reporting constant client crashes with crashdumps and one of the DLC soundbanks failing to load.

After investigating the source of the issue I found that the soundbanks were the cause of the crash, but unfortunately it was not specific soundbanks causing it but a combination of them. Disabling a few of the smaller fsbs or disabling one of the DLC fsbs fixes both the crashes and DLC soundbanks not loading. This implies that the combination of sounds hit some sort of memory limit for sounds that causes the client to crash.

I have the crash dumps attached.

donotstarvetogether_client.dmp donotstarvetogether_master.dmp


Steps to Reproduce

Easiest method to reproduce this:

-Download and enable all this collection of mods.

-Load up a world and play any of the playable Hamlet mobs, notice that your client log will report that their sounds don't exist.

-Disconnect and Reconnect to that world, after finishing loading you will crash, producing this crash dump.




User Feedback


Confirmed by Jesse that the memory limit was indeed hit. For those in the future who may encounter the issue you'll find an FMOD error printed to your log at the end of loading your mod (the one with the failed soundbank load) with the following:

FMOD Error: Not enough memory or resources. 

Depending on your mod load order it'll likely be in the middle of the log. I doubt many modders will encounter this issue, but this is how you'll know if you hit the memory limit.

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