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Player Ghosts pathfind around ocean


Hornete
  • Pending

1672890471_GIF10-30-202112-27-25PM.gif.6958c487e1e93197ff5dc6bdc36f792b.gif

Player Ghosts still try to attempt to pathfind around ocean tiles despite them being able to float over them.

Changing line 36 in player_common_extensions.lua in "ConfigureGhostLocomotor" to

inst.components.locomotor.pathcaps = { player = true, ignorecreep = true, allowocean = true } --Added allowocean

Will resolve the issue.

Edit: It might be necessary to implement a check for if the world has a ocean, just to make sure ghosts still pathfind around the void in the caves.


Steps to Reproduce

1. Die
2. Try to click on a land border across a small river
3. Notice your ghost still tries to pathfind around the river/ocean

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