Previous report:
After Wes transforms into Wonkey, the character is permanently a mimeāeven when switching to other characters via the Celestial Portal. This is caused by two things. First, the mime tag is not removed when clearing the stored fields:
-- components/seamlessplayerswapper.lua, line 20 -- Clear used stored fields. self.main_data.prefab = nil self.main_data.skin_base = nil
Second, SeamlessPlayerSwapper:PostTransformSetup() is always run on player spawn because main_data.prefab is set to nil when transforming back (as seen above). Thus, the self.inst.prefab ~= self.main_data.prefab check always succeeds.
-- components/seamlessplayerswapper.lua, line 98 function SeamlessPlayerSwapper:OnLoad(data) if data ~= nil then self.swap_data = data.swap_data or {} self.main_data = data.main_data or {} end if self.main_data ~= nil and self.inst.prefab ~= self.main_data.prefab then self:PostTransformSetup() end end
If you are experiencing this issue on a server you are an admin on, you can fix it with the following command:
ThePlayer.components.seamlessplayerswapper.main_data.mime = false
1. Be Wes
2. Turn into Wonkey
3. Remove the curse
4. Switch characters with the Celestial Portal
5. Inspect anything and note that you are still a mime
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1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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