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Out of memory everytime I enter/exit caves


Zeitgeist60
  • Pending

This happens since the EOTS update. The save is on ~Day 200 with about 60 mods active.

I have to force shut down the game, but the game saves after loading a new instant and I can continue on the desired destination (in - / outside the caves) after loading the save again. So technically, the game crashes after loading and saving the new instant, which I cant quite comprehend.

Normally I am able to make out the mod causing a crash quickly, since I get the workshop mod ID in the log.

In this case all I get is:

(...)

[00:28:19]: Available disk space for save files: 104883 MB
[00:28:19]: ModIndex: Load sequence finished successfully.    
[00:28:19]: Out of memory. Bytes requested: 860672
[00:28:19]:
System Memory:
    Memory Load: 82%
    Available Physical Memory: 2891m/16309m
    Available Page File: 2904m/21864m
    Available Virtual Memory: 84m/4095m
    Available Extended Virtual Memory: 0m
[00:28:19]:
Process Memory:
    Peak Working Set Size: 3325m
    Working Set Size: 3325m
    Quota Peak Page Pool Usage: 764k
    Quota Page Pool Usage: 455k
    Quota Peak Non Paged Pool Usage:162k
    Quota Non Paged Pool Usage: 162k
    Page File Usage: 3383m
    Peak Page File Usage: 3383m


But since I am playing the game on a high-end PC I dont think the memory requested is calculated correctly.

I will attach the whole client_log.txt generated after a OOM crash.

client_log.txt


Steps to Reproduce

Enter / Exit Caves




User Feedback


Keep in mind that DST only has about 4gb of ram available at most per instance, meaning a huge amount of mods can cause out of memory issues at basically any time a new update adds some more content to the game.

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