Here's a piece of code from OnNaughtyAction of components/kramped.lua:
if day > TUNING.KRAMPUS_INCREASE_LVL1 then num_krampii = num_krampii + math.random(TUNING.KRAMPUS_INCREASE_RAMP) elseif day > TUNING.KRAMPUS_INCREASE_LVL2 then num_krampii = num_krampii + 1 + math.random(TUNING.KRAMPUS_INCREASE_RAMP) end
KRAMPUS_INCREASE_LVL2 is always greater than KRAMPUS_INCREASE_LVL1, so elseif branch will never execute.
Steps to Reproduce
Summon Krampus after day 100 with default settings, there will be 2-3 of them, same as days 51-100, while there should be more of them.
Summon Krampus after day 100 with default settings, there will be 2-3 of them, same as days 51-100, while there should be more of them.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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