
azukun
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97 ExcellentAbout azukun
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Birds disappear from world and stop spawning
azukun commented on TheBlob's bug in Don't Starve: Hamlet Early Access
Pigeon swarms cause the bug, they are not properly removed from birdspawner's tracker, filling it up and not leaving room for new birds to spawn. For those who don't want to wait for the bug to be fixed, you can change line 47 of steam\steamapps\common\dont_starve\data\DLC0003\scripts\components\birdspawner.lua from [GROUND.FOUNDATION] = {"pigeon","pigeon_swarm","pigeon_swarm","crow"}, to [GROUND.FOUNDATION] = {"pigeon","crow"}, -
Please introduce a fixed time limit, people are gonna harm themselves trying to get on the leaderboards.
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Force disconnect 40-50 minutes into a game
azukun commented on therabidsquirel's bug in Don't Starve Together: The Gorge
Our last three games ended like this, 15-40 minutes into a session. -
Team not appearing on Leaderboard
azukun commented on Azuber's bug in Don't Starve Together: The Gorge
Same here - we scored ~5500 a couple of hours ago, and even more later, and the leaderboard doesn't indicate it. We play with few client mods if it's relevant. -
Latest update dealt with the issue of beargear always spawning on the first day of autumn, now he always spawns during last few autumn days with random and confusing night warnings a couple of days prior to that. Here's what's happening: OnSeasonTick (beargerspawner.lua(127)) relies on seasontick event to be notified about seasons change and on the first day of autumn it schedules to spawn bearger in 3.75-6.25 days as expected. But latest update also changed how often seasontick event is raised, intentionally or not. It is now raised daily, instead of only on season changes. Because of that on the second day and every following autumn day spawn gets rescheduled with shrinking delay, due to the fact that delay depends on number of remaining days, until at one of the last days delay becomes smaller that a day's duration and the poor creature can be free at last. Related report: https://forums.kleientertainment.com/topic/89709-bearger-spawning-issues/
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As was shown here: Sometimes dragonfly doesn't enrage when all lavaes die out. The reason for this is a race condition between last lavae's selfdestruct timer (lavae.lua:166) and spawner's _OnSpawnTask delayed task (rampingspawner.lua:105). They start simultaneously and have the same 30 sec duration, so whichever one is called first is pretty much random. If _OnSpawnTask is called first, dragonfly spawns another lavae wave instead of enraging.
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All Released Skins (as of now)
azukun replied to GuyNamedChris's topic in [Don't Starve Together] General Discussion
I like these skins so much *_*- 3640 replies
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Ornery tendency doesn't raise when beefalo attacks stuff while being ridden as supposed. The reason is that doattack event is raised for the rider, not beefalo, so OnRiderDoAttack is never called.
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Update log doesn't mention it, but splumonkeys throw poop again! Importance of this particular gameplay feature shouldn't be underestimated. Thank you.
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Back when the cavesbeta was available, splumonkeys used to steal stuff directly from player's inventory and throw poop when attacked, they do neither of these now. While stealing was probably removed intentionally, I believe monkeys not throwing poop is a bug. If shouldKeepTarget of monkey.lua changed to always return true, monkeys start to attack as expected.
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Here's a piece of code from OnNaughtyAction of components/kramped.lua: if day > TUNING.KRAMPUS_INCREASE_LVL1 then num_krampii = num_krampii + math.random(TUNING.KRAMPUS_INCREASE_RAMP) elseif day > TUNING.KRAMPUS_INCREASE_LVL2 then num_krampii = num_krampii + 1 + math.random(TUNING.KRAMPUS_INCREASE_RAMP) end KRAMPUS_INCREASE_LVL2 is always greater than KRAMPUS_INCREASE_LVL1, so elseif branch will never execute.
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It used to be 120 seconds (and it is still so in DS) when ruins had just been implemented in DST, but it was changed to total_day_time * 3.5, i.e. 28 minutes! This is so OP, since it completely replaces firepit/campfire, plus huge sanity boost, I've seen it being abused on some servers.
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It used to be 120 seconds (and it is still so in DS) when ruins had just been implemented in DST, but it was changed to total_day_time * 3.5, i.e. 28 minutes! This is so OP, since it completely replaces firepit/campfire, plus huge sanity boost, I've seen it being abused on some servers. View full bug