I'm getting this crash on a world with no caves and no mods but there is an existing nightlight in the world
[00:11:31]: [string "scripts/util.lua"]:173: bad argument #1 to 'pairs' (table expected, got nil)
LUA ERROR stack traceback:
=[C]:-1 in (global) pairs (C) <-1--1>
scripts/util.lua:173 in (field) invert (Lua) <171-177>
t = nil
invt = table: 000000009EF2AEC0
scripts/components/nightlightmanager.lua:85 in (method) UpdateNightLightPosition (Lua) <69-89>
self =
inst = 100030 - world (valid:true)
nightlights = table: 000000004125A5E0
nightlight = 100347 - nightlight (valid:true)
nightlightdata = table: 0000000041323920
x = 168.84800720215
y = 0
z = -15.987999916077
node = table: 00000000403CE2E0
node_index = 11
scripts/components/nightlightmanager.lua:109 in (field) fn (Lua) <101-111>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
self =
running = table: 0000000045DB1B60
waitingfortick = table: 0000000045DB1BB0
hibernating = table: 0000000045DB1C50
tasks = table: 0000000045DB1B10
waking = table: 000000009ED13130
attime = table: 0000000045DB1CA0
tick = 1
k = PERIODIC 100347: 0.000000
v = true
already_dead = false
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
tick = 1
scripts/update.lua:240 in () ? (Lua) <224-298>
dt = 0.033333335071802
tick = 1
i = 1
have a nightlight in the world (before the update?)
try to join a world (with no caves?)
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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