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Nautopilot burning down without changing sprite

  • Fixed

When playing on a friend's world (unmodded) we set sail during the summer, using 3 Boats and 2 Nautopilots and 2 Nautopilot Beacons. The beacons and Nautopilots were paired. Since it was summer, one Nautopilot started smoldering and caught fire, burned for a few seconds, then the fire disappear and its sprite still looked normal but now it wasn't paired with the beacon anymore and acting as if it was burned and non-functional, being unable to be paired.

It seems like it burned down despite the sprite not changing, alike to:

The version of the game is from 2022-08-30. Since I was not the host I do not have the server logs.




Upon reloading and resuming said world today the sprite showed up as burned, so there seems to be a problem with changing sprites upon burning down.



It looks charred after rehosting the world (correct sprite). During the session when it burned down it looked normal albeit acted as if it had burned down (incorrect sprite / bugged non-existent sprite change). After rehosting:


Steps to Reproduce

Wait for a paired / active Nautopilot to start smoldering and burning during the summer. Wait for it to stop burning. The sprite will remain normal but it will act as if has burned down.

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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