Here's a long running "bug" that I'm not sure has been addressed before. But according to the code, the "Mole Colony Rocks" optional task has a room "Molesvillerocky" which contains molehills under the distributeprefabs area. However, molehills cannot spawn on the "ROCKY" terrain, so they fail to spawn each time the room is generated when the "Mole Colony Rocks" optional task is picked for generation.
Just an interesting issue that's been around for about as long as I can remember, not sure if this should be considered a bug or not since it's been here for so long. Would be interesting to see what your opinions on this are, I guess.
Here's some images of the code from the game: The first is "scripts\map\tasks\forest.lua", then "scripts\map\rooms\forest\terrain_rocky.lua", and finally "scripts\map\terrain.lua".
Generation of a "Mole Colony Rocks" task will not spawn any molehills.
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