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Mod isn't recognized


minespatch
  • Closed

Not sure why my mod isn't recognized. Hope it didn't do something wrong.

20220604035122_1.jpg

AAAAAAAAAA_Minespatch.zip


Steps to Reproduce

zip in the mod file.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 




User Feedback


I have looked in the mod zip file provided and I am not seeing the desired file being searched. Could you check if autocompiler was ran to compile the ghost build folder?

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Didn't even get a warning this time, my mod isn't showing up despite the prompt for "not being recognized".

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When you say it is not recognized and not showing up does that mean it is not being listed in the in game mod list to enable? I ran autocompiler and it detected the missing ghost build and the mod ran on the server with the character showing up and playable.

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6 hours ago, JesseB_Klei said:

When you say it is not recognized and not showing up does that mean it is not being listed in the in game mod list to enable? I ran autocompiler and it detected the missing ghost build and the mod ran on the server with the character showing up and playable.

Ah, alright. I'll try it again. 
Anything I need to do to fix the ghost problem?

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26 minutes ago, minespatch said:

Ah, alright. I'll try it again. 
Anything I need to do to fix the ghost problem?

I ran mine and it detected it without issue so there must be a cache file left around that is keeping a claim that it did the autocompile when it did not. Here is the output to it if you want to use it but you might be able to force a redo by editing one of the source images slightly and running autocompiler again.ghost_skellingtonfandork_build.zip

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On 6/5/2022 at 6:38 AM, Crystalboi said:

This has been happening to me too so klei if you see this please fix it

I am not sure what problem you are experiencing is. Could you start up a new bug report if what you are having is different? The issue in this one was that the mod had some missing files.

Changed Status to Closed

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