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Mobs ignore boat collision if boat is unloaded but mob is not.


Hornete
  • Fixed

Mobs can simply walk off a boat if the boat is unloaded but the mob is not. This causes a lot of issues where placing mobs on a boat will just walk off into the water over time as you continuously load and unload the boat.

I fixed this on my personal server with friends by making the physics object for the 'boat_player_collision' prefab not be removed when sleeping, though I do not know if this is a viable solution.


Steps to Reproduce

1. Place a mob(preferably one that walks) on a boat.

2. Zoom out camera very far to see past the sleeping range

3. Unload the boat but not the mob.

4. Notice mob just plainly ignores boat collision and walks right off.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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