Server running version 567871 under Linux (Debian) crashed with this error:
[00:00:17]: [string "scripts/components/mermkingmanager.lua"]:356: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/components/mermkingmanager.lua:356 in (method) LoadPostPass (Lua) <324-360>
self =
inst = 100029 - world (valid:true)
thrones = table: 0x91e1a20
king_dying = false
candidates = table: 0x91e1a70
newents = table: 0x233f7100
savedata = table: 0xa4213f0
i = 1
v = 127065
scripts/entityscript.lua:1744 in (method) LoadPostPass (Lua) <1739-1752>
self (valid:true) =
GUID = 100029
tile_id_conversion_map = table: 0x20ee8170
inlimbo = false
Pathfinder = Pathfinder (0xb3c0a00)
worldstatewatching = table: 0x6bc0350
spawntask = function - scripts/components/squidspawner.lua:153
worldprefab = forest
spawnwaveyjones = function - scripts/components/shadowhandspawner.lua:274
ismastershard = true
CreateTilePhysics = function - scripts/prefabs/world.lua:339
OnRemoveEntity = function - scripts/prefabs/world.lua:328
pendingtasks = table: 0x9e2c150
GetPocketDimensionContainer = function - scripts/prefabs/world.lua:362
state = table: 0x40e2b70
spawntime = 0
SetPocketDimensionContainer = function - scripts/prefabs/world.lua:358
_GoodArenaPoints_Task = PERIODIC 100029: 0.100000
shard = 100104 - shard_network (valid:true)
moonstormwindowovertask = PERIODIC 100029: 0.000000
Transform = Transform (0xb3c3b90)
net = 100103 - forest_network (valid:true)
PocketDimensionContainers = table: 0x12e4bd50
generated = table: 0x6951130
event_listening = table: 0x8f3a060
checkwaveyjonestarget = function - scripts/components/shadowhandspawner.lua:258
PostInit = function - scripts/prefabs/world.lua:306
reservewaveyjonestarget = function - scripts/components/shadowhandspawner.lua:264
lower_components_shadow = table: 0xb3f6190
event_listeners = table: 0x8f39f20
hideminimap = false
entity = Entity (0x232ce20)
has_ocean = true
prefab = world
updatecomponents = table: 0x76bdb70
GroundCreep = GroundCreep (0x76c1f70)
removewaveyjonestarget = function - scripts/components/shadowhandspawner.lua:268
persists = false
meta = table: 0x2d777a0
actioncomponents = table: 0xb3f6530
SoundEmitter = SoundEmitter (0xb3f6760)
name = The World
tile_physics_init = function - scripts/prefabs/forest.lua:484
ismastersim = true
Map = Map (0xb3f66f0)
WaveComponent = WaveComponent (0x8eafe20)
replica = table: 0xb3c3760
topology = table: 0x9f65120
components = table: 0xb3f60e0
minimap = 100030 - minimap (valid:true)
newents = table: 0x233f7100
savedata = table: 0x892ff40
k = mermkingmanager
v = table: 0xa4213f0
cmp = table: 0x91e19a0
scripts/gamelogic.lua:672 in (upvalue) PopulateWorld (Lua) <394-698>
savedata = table: 0x8bf5e70
profile = table: 0x4d878b0
savedata_overrides = table: 0x4adc170
world = 100029 - world (valid:true)
map = Map (0xb3f66f0)
newents = table: 0x233f7100
scripts/gamelogic.lua:972 in (upvalue) DoInitGame (Lua) <855-1051>
savedata = table: 0x8bf5e70
profile = table: 0x4d878b0
was_file_load = false
options = table: 0x87ba550
Levels = table: 0x3ced450
scripts/gamelogic.lua:1085 in (local) cb (Lua) <1079-1086>
savedata = table: 0x8bf5e70
scripts/shardindex.lua:214 in (upvalue) OnLoadSaveDataFile (Lua) <196-215>
file = session/B9661FE5A84AF67A/0000001228
cb = function - scripts/gamelogic.lua:1079
load_success = true
str = local savedata = {}
local tablefunctions = {}
tablefunctions["map_fn"] = function()
return {tiles="VlJTTgABAAAAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAAQABAAEAA
[00:00:17]: [string "scripts/components/mermkingmanager.lua"]:356: attempt to index field '?' (a nil value)
LUA ERROR stack traceback:
scripts/components/mermkingmanager.lua:356 in (method) LoadPostPass (Lua) <324-360>
scripts/entityscript.lua:1744 in (method) LoadPostPass (Lua) <1739-1752>
scripts/gamelogic.lua:672 in (upvalue) PopulateWorld (Lua) <394-698>
scripts/gamelogic.lua:972 in (upvalue) DoInitGame (Lua) <855-1051>
scripts/gamelogic.lua:1085 in (local) cb (Lua) <1079-1086>
scripts/shardindex.lua:214 in (upvalue) OnLoadSaveDataFile (Lua) <196-215>
scripts/shardindex.lua:219 in () ? (Lua) <218-220>
=[C]:-1 in (method) GetPersistentString (C) <-1--1>
scripts/shardindex.lua:218 in (method) GetSaveDataFile (Lua) <217-221>
scripts/shardindex.lua:239 in (method) GetSaveData (Lua) <223-244>
scripts/gamelogic.lua:1087 in (upvalue) DoLoadWorld (Lua) <1078-1088>
scripts/gamelogic.lua:1140 in (upvalue) LoadSlot (Lua) <1134-1146>
Steps to Reproduce
Don't know to be honest, i just found master shard crashed.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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