When the medium-sized shadowmeter is spawned, it will check the items within the range 3 near the landing point, and it seems that the first spwaned item will also be counted.
This causes the probability of the actual product to be inconsistent with the product probability in the following list.
if sz == "medium" then inst.loot = { { prefab = "rocks", chance = TUNING.METEOR_CHANCE_INVITEM_OFTEN * mod }, { prefab = "rocks", chance = TUNING.METEOR_CHANCE_INVITEM_RARE * mod }, { prefab = "flint", chance = TUNING.METEOR_CHANCE_INVITEM_ALWAYS * mod }, { prefab = "flint", chance = TUNING.METEOR_CHANCE_INVITEM_VERYRARE * mod }, { prefab = "moonrocknugget", chance = TUNING.METEOR_CHANCE_INVITEM_SOMETIMES * mod }, }
Steps to Reproduce
1.Try to spawn some medium-sized shadowmeters in different blank positions.
2.Count the number of items spawned and compare with the list above.
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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