A Slurtle Mound has a chance of having either 1 or 2 childs, as per line 119 in slurtlehole.lua
Spoiler
inst.components.childspawner:SetMaxChildren(math.random(1, 2))
However, every time you reload a world, the Slurtle Mound will "re-roll," reassigning the MaxChildren to a Mound. Most likely cause nothing exists to retain that value.
It's a hindrance and annoying when farming Snurtles, and Ruins statues don't face this issue anymore from DS.
Case in Point:
Before a Reload:
After a Reload:
Steps to Reproduce
Light and dowse a Slurtle Mound with a Fire and Ice Staff (no minerals in your inventory). Note how many mobs come out. Reload the world (disconnecting, reconnecting). Notice that said Slurtle Mound can give you a different amount of mobs from before. (Keep repeating the reloading till it happens. It will happen, as I always do this).
Light and dowse a Slurtle Mound with a Fire and Ice Staff (no minerals in your inventory). Note how many mobs come out. Reload the world (disconnecting, reconnecting). Notice that said Slurtle Mound can give you a different amount of mobs from before. (Keep repeating the reloading till it happens. It will happen, as I always do this).
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