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Master crash: error in oceantree_pillar.lua


cezarica
  • Pending

running Don't Starve Together: 494138 LINUX

[14:58:40]: [string "scripts/prefabs/oceantree_pillar.lua"]:191: attempt to get length of field 'items_to_drop' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/oceantree_pillar.lua:191 in (upvalue) DropItem (Lua) <190-209>
   inst = 100355 - oceantree_pillar (valid:true)
scripts/prefabs/oceantree_pillar.lua:212 in (upvalue) DropItems (Lua) <210-228>
   inst = 100355 - oceantree_pillar (valid:true)
scripts/prefabs/oceantree_pillar.lua:226 in (field) fn (Lua) <226-226>
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
   self =
      running = table: 0x46c68980
      waitingfortick = table: 0x27395f30
      hibernating = table: 0x2df71610
      tasks = table: 0x2e5afa20
      waking = table: 0x22975f70
      attime = table: 0x4b2e4b00
   tick = 381120
   k = PERIODIC 100355: 0.050000
   v = true
   already_dead = false
scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
   tick = 381120
scripts/update.lua:234 in () ? (Lua) <218-292>
   dt = 0.033333335071802
   tick = 381120
   i = 381120
	[14:58:40]: [string "scripts/prefabs/oceantree_pillar.lua"]:191: attempt to get length of field 'items_to_drop' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/oceantree_pillar.lua:191 in (upvalue) DropItem (Lua) <190-209>
    scripts/prefabs/oceantree_pillar.lua:212 in (upvalue) DropItems (Lua) <210-228>
    scripts/prefabs/oceantree_pillar.lua:226 in (field) fn (Lua) <226-226>
    scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>
    scripts/scheduler.lua:409 in (global) RunScheduler (Lua) <407-415>
    scripts/update.lua:234 in () ? (Lua) <218-292>

 


Steps to Reproduce

See log above.

I heard from a player that when a boat rams into burned ocean tree the whole server crashes. Might want to check that out as well as had this issue a couple of times as well.




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