I think a long time ago walkable platforms were changed to ignore flying creatures, which broke some event handlers and results in Malbatross diving and dying through platforms
EventHandler("dosplash", function(inst, data) if not inst.components.health:IsDead() and not inst.components.freezable:IsFrozen() and not inst.components.sleeper:IsAsleep() then --if inst:IsOnOcean() then if not TheWorld.Map:IsVisualGroundAtPoint(inst.Transform:GetWorldPosition()) and not inst:GetCurrentPlatform() then inst.readytodive = nil inst.sg:GoToState("combatdive") end end end), EventHandler("death", function(inst, data) --if not inst:IsOnOcean() then if TheWorld.Map:IsVisualGroundAtPoint(inst.Transform:GetWorldPosition()) or inst:GetCurrentPlatform() then inst.sg:GoToState("death", data) else inst.sg:GoToState("death_ocean", data) end end),
Steps to Reproduce
Fight Malbatross on boat
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A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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