After quitting DST, the main window disappears but the game remains active. the issue exists on the live and preview branch.
Launching DST and opening the item collection is enough to reproduce the issue locally.
What I tried so far:
- Reinstalling the game,
- disabling all mods,
- uninstalling all mods
client_log.txt after pressing the 'Quit' button:
Quote[00:00:23]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:23]: Collecting garbage...
[00:00:23]: lua_gc took 0.04 seconds
[00:00:23]: ~ShardLuaProxy()
[00:00:23]: ~cEventLeaderboardProxy()
[00:00:23]: ~ItemServerLuaProxy()
[00:00:23]: ~InventoryLuaProxy()
[00:00:23]: ~NetworkLuaProxy()
[00:00:23]: ~SimLuaProxy()
[00:00:23]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:23]: lua_close took 0.05 seconds
[00:00:23]: ModWorkshop::CancelDownloads clearing all unfinished downloads
[00:00:23]: [Steam] Auth ticket cancelled
[00:00:23]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:23]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:23]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.[ repeated ]
[00:00:23]: Orphaned unnamed resource. This resource must have used Add( resource ) to insert itself into the manager.
[00:00:23]: CurlRequestManager::ClientThread::Main() complete
[00:00:23]: HttpClient2 discarded 0 callbacks.
[00:00:23]: Shutting down
For obvious reasons, attaching gdb to the process doesn't give much clues
# gdb -p `pidof dontstarve_steam`
(gdb) set pagination 0 (gdb) thread apply all bt Thread 3 (Thread 0xefbffb40 (LWP 29525)): #0 0xf7fbf159 in __kernel_vsyscall () #1 0xf7346093 in __GI___libc_read (nbytes=4096, buf=0xef800660, fd=0) at ../sysdeps/unix/sysv/linux/read.c:26 #2 __GI___libc_read (fd=0, buf=0xef800660, nbytes=4096) at ../sysdeps/unix/sysv/linux/read.c:24 #3 0xf72cf01b in _IO_new_file_underflow (fp=<optimized out>) at libioP.h:947 #4 0xf72d03bc in __GI__IO_default_uflow (fp=0xf7439540 <_IO_2_1_stdin_>) at libioP.h:947 #5 0xf72c9db1 in _IO_getc (fp=<optimized out>) at getc.c:38 #6 0xf764db5c in __gnu_cxx::stdio_sync_filebuf<char, std::char_traits<char> >::underflow() () from /usr/lib/libstdc++.so.6 #7 0xf76070ec in std::istream::getline(char*, int, char) () from /usr/lib/libstdc++.so.6 #8 0x082a22c7 in ?? () #9 0x0829fd87 in ?? () #10 0x0832d8bd in ?? () #11 0xf79d107d in start_thread (arg=0xefbffb40) at pthread_create.c:477 #12 0xf7358696 in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:108 Thread 2 (Thread 0xefffbb40 (LWP 29524)): #0 0xf7fbf159 in __kernel_vsyscall () #1 0xf79daf66 in futex_abstimed_wait_cancelable (private=0, abstime=0x0, clockid=0, expected=1, futex_word=0x979be98) at ../sysdeps/nptl/futex-internal.h:320 #2 do_futex_wait (sem=sem@entry=0x979be98, abstime=0x0, clockid=0) at sem_waitcommon.c:117 #3 0xf79db077 in __new_sem_wait_slow (sem=0x979be98, abstime=0x0, clockid=0) at sem_waitcommon.c:285 #4 0x0832d6bf in ?? () #5 0x08232760 in ?? () #6 0x0832d8bd in ?? () #7 0xf79d107d in start_thread (arg=0xefffbb40) at pthread_create.c:477 #8 0xf7358696 in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:108 Thread 1 (Thread 0xf621a7c0 (LWP 29521)): #0 0xf7fbf159 in __kernel_vsyscall () #1 0xf72d2961 in __lll_lock_wait_private (futex=0xf743af54 <_IO_stdfile_0_lock>) at ./lowlevellock.c:35 #2 0xf72d0f1a in __GI__IO_flush_all () at genops.c:698 #3 0xf72d0ff3 in _IO_cleanup () at genops.c:843 #4 0xf7289d82 in __run_exit_handlers (status=0, listp=0xf74393bc <__exit_funcs>, run_list_atexit=true, run_dtors=true) at exit.c:130 #5 0xf7289e43 in __GI_exit (status=0) at exit.c:139 #6 0xf7270df9 in __libc_start_main (main=0x8051160, argc=1, argv=0xffe1ade4, init=0x8420550, fini=0x84205c0, rtld_fini=0xf7fd0e70 <_dl_fini>, stack_end=0xffe1addc) at ../csu/libc-start.c:342 #7 0x08059100 in ?? ()
Start DST, visit a sub-menu (eg: the items gallery), quit the game
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now