What the title says.
Light flowers when forcibly grown they do not play their growing animation and instead just skip to their idle animation.
Even though onregenfn they are supposed to play the grow animation and then go into idle. I'm guessing when forcibly grown the "TurnOff" function which triggers the "SetLightState" function has a "inst.AnimState:PlayAnimation(STATE_ANIMS[state][1])" which is overriding the growing animation
Steps to Reproduce
Pick a light flower
Forcibly grow the light flower using wickerbottom's magic books or console commands
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