Only merms will wake up to accept/refuse trades while other mobs refuse to wake up.
Previous report (which also leads to other reports):
This comment from Hornet explains more:
On 8/1/2022 at 10:39 PM, Hornete said:For any dev reading this, the reason it works specifically for Merms is because they set a specific 'SetAbleToAccept' fn while all the other listed mobs only set a 'SetAcceptTest' function.
Since self.abletoaccepttest is not nil for Merms, it never reaches the check for if the trader is sleeping.
function Trader:AbleToAccept(item, giver) local on_inventory = self.inst.components.inventoryitem ~= nil and self.inst.components.inventoryitem.owner ~= nil if not self.enabled or item == nil then return false elseif self.abletoaccepttest ~= nil then return self.abletoaccepttest(self.inst, item, giver) elseif self.inst.components.health ~= nil and self.inst.components.health:IsDead() then return false, "DEAD" elseif (self.inst.components.sleeper ~= nil and self.inst.components.sleeper:IsAsleep()) and not on_inventory then return false, "SLEEPING" elseif self.inst.sg ~= nil and self.inst.sg:HasStateTag("busy") and not on_inventory then return false, "BUSY" end return true endIt's kind of confusing now, because it seems like mobs should wake up when a player tries to trade with them as mentioned in the OP and as suggested by some comments, but the trader component checks if the trader is sleeping. So which scenario is actually intentional? Who knows! (You do devs, get to fixing >: ) )
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