Jump to content

Healing Glop's heal sound issues


Tykvesh
  • Fixed

The sound should be played by the healer's SoundEmitter so it can be heard by everyone, or when the prefab is consumed

Quote

local function OnHealFn(inst, target)

    inst.SoundEmitter:PlaySound("webber1/creatures/spider_cannonfodder/heal_fartcloud")
    if target.SoundEmitter ~= nil then
        target.SoundEmitter:PlaySound("webber1/creatures/spider_cannonfodder/heal_fartcloud")
    end


Steps to Reproduce
  • Witness someone else using a Healing Glop
  • Use a Healing Glop when it's the last item in the stack
  • Like 1



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...