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Has() or GetItemByName() doesnt work on Blueprints


Cliffford W.
  • Pending

Trying to use commands mentioned in the issue title results in either empty table or false 

 

 

 


Steps to Reproduce

Give yourself a blueprint and run either

ThePlayer.components.inventory:Has("goldenpickaxe_blueprint",1) or ThePlayer.components.inventory:GetItemByName("goldenpickaxe_blueprint",1)

 

It will return false and empty table for Has function




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