Sometimes the console spams a Stale Component Reference error that refers to line 1065 of entityscript.lua which is the following function
function EntityScript:GetPosition() return Point(self.Transform:GetWorldPosition()) end
Calling GetPosition on an invalid entity will cause a Stale Component Reference. The entity in question has been traced back to Gingerbread Pigs, more specifically line 22 of brains/gingerbreadpigbrain.lua which is the following function
local function GetLeashTargetPosition(inst) return inst.leash_target and inst.leash_target:GetPosition() end
leash_target is defined in behaviours/leash.lua. If a Gingerbread Pig calls GetLeashTargetPosition on an invalid player (e.g. the player has logged off), it will cause a Stale Component Reference since leash_target is referencing an entity that no longer exists.
I'm guessing changing the function to something like this would solve the issue?
local function GetLeashTargetPosition(inst) return inst.leash_target and inst.leash_target:IsValid() and inst.leash_target:GetPosition() or inst:GetPosition() end
Here's a snippet of how the server log might look. The Stale Component References go on for much longer, spamming the console for several minutes at a time.
[02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065 [02:29:25]: Stale Component Reference: GUID 133116, scripts/entityscript.lua:1065
Start a Gingerbread Pig hunt?
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