We have an moded item that has a component "equippable". When you pick it in hand, game looses it's tex file and tries to find it in atlas 'images/inventoryimages2.xml'. Item loses his texture in crafting tab. There is an error from logs
Deserializing tile data (425 x 425)
[00:03:01]: WARNING! Could not find region 'jg_axe.tex' from atlas 'images/inventoryimages2.xml'. Is the region specified in the atlas?
[00:03:01]: Looking for default texture '' from atlas 'images/inventoryimages2.xml'.
[00:03:01]: Error Looking for default texture in from atlas 'images/inventoryimages2.xml'.
[00:03:01]: WARNING! Could not find region 'jg_axe.tex' from atlas 'images/inventoryimages2.xml'. Is the region specified in the atlas?
[00:03:01]: Looking for default texture '' from atlas 'images/inventoryimages2.xml'.
[00:03:01]: Error Looking for default texture in from atlas 'images/inventoryimages2.xml'.
[00:03:01]: WARNING! Could not find region 'jg_axe.tex' from atlas 'images/inventoryimages2.xml'. Is the region specified in the atlas?
[00:03:01]: Looking for default texture '' from atlas 'images/inventoryimages2.xml'.
1. Get an moded item with "equippable" component
2. Add it's craft to favourites
3. Pick item in slot of hand/armor/hat
4. Scroll the list of favourites crafts
5. U'll see texture of previous item instead of our's
6. Check logs
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2
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