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Game breaking Lag/imput delay or whatever


Unreal083
  • Pending

I love ds and dst but the (for lack of better terms) lag in dst literally makes it almost unplayable for me.

Solo ds I have beating the whole game, everything, while only dying twice..

Dst, I literally struggle to fight a group of bees or a frog and have died 6 times before day 20..

Please please give us the option to play this game offline WITHOUT the server stuff, Or however you made it work in solo ds. I want to play dst and enjoy all the new stuff your adding but I actually can't because I get hit constantly from miles away and it really ruins the game.

I'd assume this could be done considering there is a mod on pc that eliminates a lot of the issues. However I and many others are on ps5 so that isn't an option for us.

I can understand lag and whatnot while online but a true offline mode where the game ran like solo ds would be amazing and be a HUGE QOL update making this game 10000 times more enjoyable to play. 


Steps to Reproduce

Play the game.




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12 minutes ago, gaymime said:

beating solo? ds donesn't have an ending?

I assume they mean making it through the Maxwell door alive without having to repeat?

OR ( I think I read this is how console gaming works) have reached all game archivements?

 

Edited by NPCMaxwell

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By beating yes I mean adventure mode. Completing adventure mode makes the end credits come up, so thats an ending for me lol. Plus killing all bosses and doing everything there is to do except surviving for the fun of it.

Edited by Unreal083

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Quote

Please please give us the option to play this game offline WITHOUT the server stuff

Sadly, you do need the simulation shard system to keep multiple worlds working at once, while also keeping them separated, outside of specific things that are manually synced between worlds. This does have the upside of continuing to simulate some stuff in either world even when no one's there, keeping a lot of behaviors consistent.

Quote

I'd assume this could be done considering there is a mod on pc that eliminates a lot of the issues. However I and many others are on ps5 so that isn't an option for us.

The mod doesn't eliminate the issue, it works around it and does the thing singleplayer Don't Starve does, which is loading and unloading worlds as you hop on to them and skips time to catch up to current time. This can introduce a lot of inconsistencies with DST's mechanics (granted, I haven't checked, so the mod might account for this to try and make it less severe), and could easily cause mod conflicts.

More importantly, the mod also doesn't solve that people that join games will deal with this and worse regardless, especially in private games with friends.

The most ideal way to tackle latency getting in the way for both singleplayer (with caves) and multiplayer games, is allowing clients with prediction enabled to be more client authoritative for certain things, but only if the server allows it. Which would be defined with a whitelist, and/or doing it with clients that already have "remote authority" (they're the server owner, admin, or a friend of them).

This would require a lot of work. Like, I'm talking about refactoring and introducing some code for general cases of standard melee or melee AoE attacks, and manually going through each entity that doesn't have such standard attacks to add specific custom code to support it.

That said, it's absolutely doable, I've been working on a mod to do so for a while now, it's nowhere near finished, and I already started refactoring it because I wasn't happy, but when me and some friends played with it for a while, it made the game playable for them despite living on another continent (usual ping is around 200-210ms).

Edited by hoxi
Fixed a typo
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