After looking into its prefab file, it seems like OnLoadPostPass restores the correct amount of health, but right after that OnEntitySleep overrides it back to 200000.
Here's how I tracked the max health changes:
AddComponentPostInit("health", function(self, inst) if inst:HasTag("crabking") then addsetter(self, "maxhealth", print) --prints self, maxhealth, oldmaxhealth end end)
[01:31:06]: table: 53E4AAE0 200000 100 [01:31:06]: table: 53E4AAE0 200000 200000 [01:31:13]: table: 53E4AAE0 20000 200000 [01:31:13]: table: 53E4AAE0 200000 20000
Steps to Reproduce
1) Begin a fight with the Crab King, fully socketed
2) Save and reload
3) TheNet:Announce(c_find("crabking").components.health.maxhealth)
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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