The forest_map.lua script in map folder does return nearly all local variables, like TRANSLATE_TO_PREFABS , CLUMP and many others.
But I'm sure you forgot to add "TRANSLATE_TO_CLUMP" to the return.
I would like to add some clump settings via mod (which basically means spawning prefabs at areas where they usually aren't , just what the old "Node:PopulateExtra" function did, while the new one uses this "clump" mechanics)
Steps to Reproduce
scroll to bottom of forest_map.lua and see that TRANSLATE_TO_CLUMP is not returned, while nearly everything else is.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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