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forest_map.lua does not return TRANSLATE_TO_CLUMP


Serpens
  • Fixed

The forest_map.lua script in map folder does return nearly all local variables, like TRANSLATE_TO_PREFABS , CLUMP and many others.
But I'm sure you forgot to add "TRANSLATE_TO_CLUMP" to the return.

I would like to add some clump settings via mod (which basically means spawning prefabs at areas where they usually aren't , just what the old "Node:PopulateExtra" function did, while the new one uses this "clump" mechanics)


Steps to Reproduce

scroll to bottom of forest_map.lua and see that TRANSLATE_TO_CLUMP is not returned, while nearly everything else is.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

This has been fixed and will go out in the next beta hotfix, and will be live for all players when the beta goes live.

Changed Status to Fixed

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