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Extremely bad FPS since EOTS update


chaosmonkey
  • Fixed

I have a day 2k world that I play on Linux, and my client is often going up to 100% CPU and dropping to a few FPS since updating to the EOTS release. I'm running an i9-9900k with a 2800 rtx, so it's not like I have a bad machine or anything.


Steps to Reproduce

No idea -- I would be happy to share my world with the devs if it would help to resolve but i'd rather not post it here. There's a lot of entities in my main base including several hundred fireflies. I only bring those up because I seem to recall a multithreaded render option that made it to windows for release but not Linux/macOS.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

Is there any perf tooling included in the client that I could use to debug this? I realize Linux performance isn't a huge priority, but I'm more than willing to invest the time to diagnose the issue if that's possible.

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