I have a day 2k world that I play on Linux, and my client is often going up to 100% CPU and dropping to a few FPS since updating to the EOTS release. I'm running an i9-9900k with a 2800 rtx, so it's not like I have a bad machine or anything.
Steps to Reproduce
No idea -- I would be happy to share my world with the devs if it would help to resolve but i'd rather not post it here. There's a lot of entities in my main base including several hundred fireflies. I only bring those up because I seem to recall a multithreaded render option that made it to windows for release but not Linux/macOS.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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