Explosives such as gunpowder and slurtle slime will deal the same work damage to trees, boulders and the such the same value no matter how many are in a stack.
This isn't usually much of a problem for gunpowder since it has such a high work damage, however slurtle slime has a low work damage.
v.components.workable:WorkedBy(self.inst, self.buildingdamage)
Changing line 41 to
v.components.workable:WorkedBy(self.inst, self.buildingdamage * stacksize)
should work.
Steps to Reproduce
1. Notice that the work damage provided by slurtle slime exploding is the same no matter the size of the stack
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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