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Explosive work damage is the same no matter the size of the explosive's stack

  • Fixed

Explosives such as gunpowder and slurtle slime will deal the same work damage to trees, boulders and the such the same value no matter how many are in a stack.

This isn't usually much of a problem for gunpowder since it has such a high work damage, however slurtle slime has a low work damage.

v.components.workable:WorkedBy(self.inst, self.buildingdamage)

Changing line 41 to

v.components.workable:WorkedBy(self.inst, self.buildingdamage * stacksize)

should work.

Steps to Reproduce

1. Notice that the work damage provided by slurtle slime exploding is the same no matter the size of the stack

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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