When you try to regenerate world, the game will stuck in permanent loading screen, and Master's server_log will show next:
Spoiler
#LUA ERROR stack traceback:
@scripts/map/level.lua:204 in (method) ChooseSetPieces (Lua) <160-215>
self =
chosen_tasks = table: 06B37470
max_playlist_position = 999
tasks = table: 06B375D8
set_pieces = table: 06B371A0
numoptionaltasks = 5
numrandom_set_pieces = 4
ocean_population = table: 06B37560
substitutes = table: 220A21C0
required_setpieces = table: 220A1BA8
ordered_story_setpieces = table: 06B3A5F8
min_playlist_position = 0
override_level_string = false
id = SURVIVAL_TOGETHER
required_prefabs = table: 06B37240
desc = The standard Don't Starve experience.
hideminimap = false
valid_start_tasks = table: 06B381E0
optionaltasks = table: 06B37510
name = Together
version = 4
location = forest
ocean_prefill_setpieces = table: 06B37268
random_set_pieces = table: 220A1838
overrides = table: 220A20F8
tasks = table: 07F6EB28
name = Level2TwigsBoon
choicedata = table: 07F6E8F8
found = false
idx = table: 07F6FCF8
availabletasks = table: 07F70298
choices = table: 07F702C0
count = 1
idx_choice = 17
choice = nil
@scripts/worldgen_main.lua:380 in () ? (Lua) <355-475>
debug = false
world_gen_data = table: 220A0EB0
level = table: 06B36778
prefab = forest
@=(tail call):-1 in () (tail) <-1--1>
@=(tail call):-1 in () (tail) <-1--1>
[00:03:56]: #[string "scripts/map/level.lua"]:204: attempt to index field '?' (a nil value)
#LUA ERROR stack traceback:
@scripts/map/level.lua:204 in (method) ChooseSetPieces (Lua) <160-215>
self =
chosen_tasks = table: 06B37470
max_playlist_position = 999
tasks = table: 06B375D8
set_pieces = table: 06B371A0
numoptionaltasks = 5
numrandom_set_pieces = 4
ocean_population = table: 06B37560
substitutes = table: 220A21C0
required_setpieces = table: 220A1BA8
ordered_story_setpieces = table: 06B3A5F8
min_playlist_position = 0
override_level_string = false
id = SURVIVAL_TOGETHER
required_prefabs = table: 06B37240
desc = The standard Don't Starve experience.
hideminimap = false
valid_start_tasks = table: 06B381E0
optionaltasks = table: 06B37510
name = Together
version = 4
location = forest
ocean_prefill_setpieces = table: 06B37268
random_set_pieces = table: 220A1838
overrides = table: 220A20F8
tasks = table: 07F6EB28
name = Level2TwigsBoon
choicedata = table: 07F6E8F8
found = false
idx = table: 07F6FCF8
availabletasks = table: 07F70298
choices = table: 07F702C0
count = 1
idx_choice = 17
choice = nil
@scripts/worldgen_main.lua:380 in () ? (Lua) <355-475>
debug = false
world_gen_data = table: 220A0EB0
level = table: 06B36778
prefab = forest
@=(tail call):-1 in () (tail) <-1--1>
@=(tail call):-1 in () (tail) <-1--1>
[00:03:56]: Error loading worldgen_main.lua
[00:03:56]: WorldSim::SimThread::Main() ERROR
[00:03:56]: WorldSim::SimThread::Main() complete
[00:03:56]: Worldgen had an error, displaying...
[00:03:56]: #[string "scripts/map/level.lua"]:204: attempt to index field '?' (a nil value)
#LUA ERROR stack traceback:
@scripts/map/level.lua:204 in (method) ChooseSetPieces (Lua) <160-215>
self =
chosen_tasks = table: 06B37470
max_playlist_position = 999
tasks = table: 06B375D8
set_pieces = table: 06B371A0
numoptionaltasks = 5
numrandom_set_pieces = 4
ocean_population = table: 06B37560
substitutes = table: 220A21C0
required_setpieces = table: 220A1BA8
ordered_story_setpieces = table: 06B3A5F8
min_playlist_position = 0
override_level_string = false
id = SURVIVAL_TOGETHER
required_prefabs = table: 06B37240
desc = The standard Don't Starve experience.
hideminimap = false
valid_start_tasks = table: 06B381E0
optionaltasks = table: 06B37510
name = Together
version = 4
location = forest
ocean_prefill_setpieces = table: 06B37268
random_set_pieces = table: 220A1838
overrides = table: 220A20F8
tasks = table: 07F6EB28
name = Level2TwigsBoon
choicedata = table: 07F6E8F8
found = false
idx = table: 07F6FCF8
availabletasks = table: 07F70298
choices = table: 07F702C0
count = 1
idx_choice = 17
choice = nil
@scripts/worldgen_main.lua:380 in () ? (Lua) <355-475>
debug = false
world_gen_data = table: 220A0EB0
level = table: 06B36778
prefab = forest
@=(tail call):-1 in () (tail) <-1--1>
@=(tail call):-1 in () (tail) <-1--1>
[00:03:56]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen?
[00:03:56]: stack traceback:
scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627>
scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665>
scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85>
scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119>
scripts/update.lua:95 in () ? (Lua) <33-134>
Steps to Reproduce
Make a new world
Hold Tab
Choose Three dots in the left-up corner
Choose Regenerate World
Do this several times until you stuck on the loading screen
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now