I go into the game and see a completely empty list of servers. I have already tried to check the integrity of the game files, reinstall it, etc. I checked the logs, but I did not understand the essence of my problem
cGame::InitializeOnMainThread
THREAD - started 'AsynTextureLoadthread' (7208)
WindowManager::Initialize
THREAD - started 'AsynTextureLoadthread' (7408)
CreateWindow: Requesting 1280,1024 - 5/6/5 - -1/-1/-1 - 0
CreateEGLContext: 12 configs found
WindowManager::SetFullscreen(0, 1280, 1024, 60)
GLInfo
~~~~~~
GL_VENDOR: Google Inc.
GL_RENDERER: ANGLE (NVIDIA GeForce GTX 550 Ti)
GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
THREAD - started 'WindowsInputManager' (2244)
OpenGL extensions (19, 19):
GL_ANGLE_depth_texture
GL_ANGLE_framebuffer_blit
GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays
GL_ANGLE_pack_reverse_row_order
GL_ANGLE_texture_compression_dxt3
GL_ANGLE_texture_compression_dxt5
GL_ANGLE_texture_usage
GL_ANGLE_translated_shader_source
GL_EXT_read_format_bgra
GL_EXT_robustness
GL_EXT_texture_compression_dxt1
GL_EXT_texture_format_BGRA8888
GL_EXT_texture_storage
GL_OES_get_program_binary
GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8
GL_OES_standard_derivatives
GL_OES_texture_npot
GL_MAX_TEXTURE_SIZE = 16384
GL_MAX_TEXTURE_IMAGE_UNITS = 16
GL_MAX_RENDERBUFFER_SIZE = 16384
GL_MAX_VIEWPORT_DIMS = 16384, 16384
GL_MAX_VARYING_VECTORS = 10
GL_MAX_VERTEX_ATTRIBS = 16
GL_MAX_VERTEX_UNIFORM_VECTORS = 254
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
4 compressed texture formats
texture format 0x83f0
texture format 0x83f1
texture format 0x83f2
texture format 0x83f3
Renderer initialize: Okay
AnimManager initialize: Okay
Buffers initialize: Okay
cDontStarveGame::DoGameSpecificInitialize()
GameSpecific initialize: Okay
cGame::StartPlaying
LOADING LUA
DoLuaFile scripts/main.lua
DoLuaFile loading buffer scripts/main.lua
taskgrouplist: default Together
taskgrouplist: classic Classic
taskgrouplist: cave_default Underground
taskgrouplist: lavaarena_taskset The Forge
taskgrouplist: quagmire_taskset The Gorge
running main.lua
loaded modindex
ModIndex: Beginning normal load sequence.
Event data unavailable: lavaarena_event_server/lavaarena_achievement_quest_defs
LOADING LUA SUCCESS
PlayerDeaths loaded morgue 1614
PlayerHistory loaded player_history (v2) len:1674
ServerPreferences loaded server_preferences 2
bloom_enabled false
loaded saveindex
OnFilesLoaded()
OnUpdatePurchaseStateComplete
Klump load on boot started.
Klump files loaded: 0
Load FE
Load FE: done
THREAD - started 'FilesExistAsyncThread' (3084)
OnLoadPermissionList: APP:Klei//DoNotStarveTogether/354979700/client_save/blocklist.txt (Failure)
FilesExistAsyncThread started (16834 files)...
OnLoadPermissionList: APP:Klei//DoNotStarveTogether/354979700/client_save/adminlist.txt (Failure)
OnLoadUserIdList: APP:Klei//DoNotStarveTogether/354979700/client_save/whitelist.txt (Failure)
[MOTD] Downloading info from https://motd.klei.com/?game=dst&platform=STEAM&locale=RU&lang=russian&user=76561198315245428
SimLuaProxy::QueryServer()
Check for write access: TRUE
Check for read access: TRUE
ModIndex: Load sequence finished successfully.
Reset() returning
[MOTD] Downloading image for box1
... FilesExistAsyncThread complete
[Steam] Auth Session Ticket requested...
[Steam] Got Auth Session Ticket
[MOTD] Done Loading.
[200] Account Communication Success (3)
Logging in as KU_84Tfuufg
There is no active event to get the status of.
loaded inventory_cache_prod
using inventory state token from cached file
saved APP:Klei//DoNotStarveTogether/354979700/client_save/inventory_cache_prod
saved APP:Klei//DoNotStarveTogether/354979700/client_save/inventory_cache_prod_sig
ModWorkshop::CancelDownloads clearing all unfinished downloads
CURL ERROR: (d2fr86khx60an2.cloudfront.net) Unknown SSL protocol error in connection to d2fr86khx60an2.cloudfront.net:443
CURL ERROR: (d2fr86khx60an2.cloudfront.net) Unknown SSL protocol error in connection to d2fr86khx60an2.cloudfront.net:443
Failed to retrieve server listings
1. Start game from Steam client
2.click Play
3.waiting Logging in... 2-3 second
4.table of listings servers is empty
5.game logging to file
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