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EmitterManager keeps updating during global error

  • Fixed

You may want to skipĀ EmitterManager updates after a global error, otherwise certain emitters will keep spawning particles that don't go away:



Not sure if there is a better method to check for errors, but this seems to be good enough

function EmitterManagerClass:PostUpdate()
	if TheNet:IsServerPaused() or global_error_widget ~= nil then

Steps to Reproduce
  1. Equip Goatshead Cane
  2. Cause a local crash
  • Like 1

User Feedback

A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

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