You may want to skipĀ EmitterManager updates after a global error, otherwise certain emitters will keep spawning particles that don't go away:
Spoiler
Not sure if there is a better method to check for errors, but this seems to be good enough
function EmitterManagerClass:PostUpdate() if TheNet:IsServerPaused() or global_error_widget ~= nil then return end
Steps to Reproduce
- Equip Goatshead Cane
- Cause a local crash
-
1
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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