The combat component function 'DoAreaAttack' has the ability to take in a 'stimuli' like regular 'DoAttack' functions would.
However, no entity that exists in the vanilla game uses this factor, and thus I think it might have gone unnoticed that if you pass an attack with the 'electric' stimuli through DoAreaAttack, no where in the damage calculations will it actually factor electric type damage in.
For any unaware, electric damage is supposed to get a flat damage multiplier, plus an additional multiplier based on player wetness, unless the player is insulated (or WX-78, basically).
None of this is factored into area attacks.
Try using "electric" stimuli with the combat component function DoAreaAttack, it won't be calculated like direct electric stimuli attacks.
-
1
There are no comments to display.
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now