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Deerclops and Despawning


Well-met
  • Pending

Preface: In World Generation, if you set Deerclopses to "More" or "Tons", it allows Deerclops to spawn at any time, any season.

In previous versions of the game this would cause these deerclops to remain and roam around the land permanently.

Bug: Since the Host of Horrors update, I believe a bug was introduced in that deerclops that spawn out-of-season (not winter) will now immediately default to their "wants-to-leave" schedule, which makes them walk away out of your view and despawn immediately... merely seconds after being created.

Unfortunately I do not have hard evidence from the prefab file itself but I am certain this is reproducible in vanilla, if anyone would like to investigate.


Steps to Reproduce

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