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Dedicated server (nullrenderer) does not shut down cleanly when host is turned off

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The DST server/nullrenderer does not shut down properly, when the host it runs on, is shut down. I expected the nullrenderer to shut down the game/world cleanly by doing a `c_shutdown(true)` when the host gets turned off/rebooted etc. but it seems the nullrenderer does not perform a clean shut down by saving the current world state, sessions etc.

Does that make sense?

Steps to Reproduce
Start a DST server, reboot the host machine and you will notice that the world was reset to the last snapshot, not the actual state when the server was shut down.

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