The DST server/nullrenderer does not shut down properly, when the host it runs on, is shut down. I expected the nullrenderer to shut down the game/world cleanly by doing a `c_shutdown(true)` when the host gets turned off/rebooted etc. but it seems the nullrenderer does not perform a clean shut down by saving the current world state, sessions etc.
Does that make sense?
Start a DST server, reboot the host machine and you will notice that the world was reset to the last snapshot, not the actual state when the server was shut down.