Hi my server keeps crashing ever since the new update came out
[17:12:37]: [string "scripts/prefabs/hound.lua"]:194: attempt to index field 'health' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/hound.lua:194 in (local) fn (Lua) <193-197>
dude = 167033 - deciduous_root (valid:true)
scripts/components/combat.lua:149 in (method) ShareTarget (Lua) <134-160>
self =
hiteffectsymbol = marker
defaultdamage = 20
keeptargetfn = function - scripts/prefabs/hound.lua:150
forcefacing = true
inst = 166950 - hound (valid:true)
retargetperiod = 3
hitrange = 3
targetfn = function - scripts/prefabs/hound.lua:125
lastattacker = 166730 - catcoon (valid:true)
lastwasattackedtime = 5591.6336249597
keeptargettimeout = 0.86666665971279
lasttargetGUID = 111452
nextbattlecrytime = 5589.6528644612
externaldamagetakenmultipliers = table: 205004D8
laststartattacktime = 5589.6002915204
retargettask = PERIODIC 166950: 3.000000
hurtsound = dontstarve/creatures/hound/hurt
losetargetcallback = function - scripts/components/combat.lua:274
battlecryenabled = true
_ = table: 24D45208
externaldamagemultipliers = table: 205003E8
target = 166730 - catcoon (valid:true)
range = 30
fn = function - scripts/prefabs/hound.lua:193
maxnum = 5
x = 374.54287719727
y = 0
z = 7.4892773628235
ents = table: 21B404D0
num_helpers = 0
i = 4
v = 167033 - deciduous_root (valid:true)
scripts/prefabs/hound.lua:192 in (local) fn (Lua) <190-198>
inst = 166950 - hound (valid:true)
data = table: 32AF2140
scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049>
self (valid:true) =
DynamicShadow = DynamicShadow (21D42280)
Transform = Transform (21D423A0)
inlimbo = false
actionreplica = table: 2BEA8410
event_listening = table: 2BEAA170
brain = --brain--
sleep time: 0.08
Priority - RUNNING <RUNNING> (execute 13, eval in 0.08)>0.08
>Parallel - READY <FAILED> ()>0.00
> >PanicHaunted - READY <FAILED> ()>0.00
> >Panic - READY <READY> ()>0.00
>Parallel - READY <FAILED> ()>0.00
> >OnFire - READY <FAILED> ()>0.00
> >Panic - READY <READY> ()>0.00
>Parallel - READY <FAILED> ()>0.00
> >NoLeader - READY <SUCCESS> ()>0.00
> >AttackWall - READY <FAILED> ()>0.00
>Parallel - READY <FAILED> ()>0.00
> >Is Pet - READY <FAILED> ()>0.00
> >ChaseAndAttack - READY <READY> ()>0.00
>Parallel - READY <FAILED> ()>0.00
> >No Pet Has Home - READY <FAILED> ()>0.00
> >ChaseAndAttack - READY <READY> ()>0.00
>Parallel - READY <FAILED> ()>0.00
> >Not Pet - READY <SUCCESS> ()>0.00
> >ChaseAndAttack - READY <FAILED> ()>0.00
>Leash - READY <FAILED> ()>0.00
>eat food - READY <FAILED> ()>0.00
>Follow - READY <FAILED> ()>0.00
>FaceEntity - READY <FAILED> ()>0.00
>StandStill - READY <FAILED> ()>0. [**truncated**]
actioncomponents = table: 2BEA6458
sounds = table: 265EA528
lower_components_shadow = table: 2BEA5FF8
updatecomponents = table: 1DACE4F8
entity = Entity (1C895818)
AnimState = AnimState (21D421A0)
prefab = hound
OnEntitySleep = function - scripts/prefabs/hound.lua:229
name = Hound
OnSave = function - scripts/prefabs/hound.lua:249
Network = Network (21D428E0)
Physics = Physics (1D3D58E0)
OnLoad = function - scripts/prefabs/hound.lua:254
brainfn = table: 265E8FC0
SoundEmitter = SoundEmitter (21D42260)
worldstatewatching = table: 20501D10
pendingtasks = table: 20500500
sg = sg="hound", state="taunt", time=1.23, tags = "busy,"
spawntime = 5584.2336245738
event_listeners = table: 2BEAA2D8
replica = table: 2BEA67C8
GUID = 166950
components = table: 2BEA6160
persists = true
event = attacked
data = table: 32AF2140
listeners = table: 2BEAA148
tocall = table: 32AF2960
i = 3
fn = function - scripts/prefabs/hound.lua:190
scripts/components/combat.lua:463 in (method) GetAttacked (Lua) <405-480>
self =
hi
[17:12:37]: [string "scripts/prefabs/hound.lua"]:194: attempt to index field 'health' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/hound.lua:194 in (local) fn (Lua) <193-197>
scripts/components/combat.lua:149 in (method) ShareTarget (Lua) <134-160>
scripts/prefabs/hound.lua:192 in (local) fn (Lua) <190-198>
scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049>
scripts/components/combat.lua:463 in (method) GetAttacked (Lua) <405-480>
scripts/components/combat.lua:844 in (method) DoAttack (Lua) <794-868>
scripts/stategraphs/SGcatcoon.lua:419 in (field) fn (Lua) <419-419>
scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580>
scripts/stategraph.lua:607 in (method) Update (Lua) <599-627>
scripts/stategraph.lua:125 in (method) Update (Lua) <109-148>
scripts/update.lua:218 in () ? (Lua) <149-228>
you should know
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