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Crash


Ghost Meep
  • Pending

Hi my server keeps crashing ever since the new update came out

 

[17:12:37]: [string "scripts/prefabs/hound.lua"]:194: attempt to index field 'health' (a nil value)
LUA ERROR stack traceback:
scripts/prefabs/hound.lua:194 in (local) fn (Lua) <193-197>
   dude = 167033 - deciduous_root (valid:true)
scripts/components/combat.lua:149 in (method) ShareTarget (Lua) <134-160>
   self =
      hiteffectsymbol = marker
      defaultdamage = 20
      keeptargetfn = function - scripts/prefabs/hound.lua:150
      forcefacing = true
      inst = 166950 - hound (valid:true)
      retargetperiod = 3
      hitrange = 3
      targetfn = function - scripts/prefabs/hound.lua:125
      lastattacker = 166730 - catcoon (valid:true)
      lastwasattackedtime = 5591.6336249597
      keeptargettimeout = 0.86666665971279
      lasttargetGUID = 111452
      nextbattlecrytime = 5589.6528644612
      externaldamagetakenmultipliers = table: 205004D8
      laststartattacktime = 5589.6002915204
      retargettask = PERIODIC 166950: 3.000000
      hurtsound = dontstarve/creatures/hound/hurt
      losetargetcallback = function - scripts/components/combat.lua:274
      battlecryenabled = true
      _ = table: 24D45208
      externaldamagemultipliers = table: 205003E8
   target = 166730 - catcoon (valid:true)
   range = 30
   fn = function - scripts/prefabs/hound.lua:193
   maxnum = 5
   x = 374.54287719727
   y = 0
   z = 7.4892773628235
   ents = table: 21B404D0
   num_helpers = 0
   i = 4
   v = 167033 - deciduous_root (valid:true)
scripts/prefabs/hound.lua:192 in (local) fn (Lua) <190-198>
   inst = 166950 - hound (valid:true)
   data = table: 32AF2140
scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049>
   self (valid:true) =
      DynamicShadow = DynamicShadow (21D42280)
      Transform = Transform (21D423A0)
      inlimbo = false
      actionreplica = table: 2BEA8410
      event_listening = table: 2BEAA170
      brain = --brain--
sleep time: 0.08
Priority - RUNNING <RUNNING> (execute 13, eval in 0.08)>0.08
   >Parallel - READY <FAILED> ()>0.00
   >   >PanicHaunted - READY <FAILED> ()>0.00
   >   >Panic - READY <READY> ()>0.00
   >Parallel - READY <FAILED> ()>0.00
   >   >OnFire - READY <FAILED> ()>0.00
   >   >Panic - READY <READY> ()>0.00
   >Parallel - READY <FAILED> ()>0.00
   >   >NoLeader - READY <SUCCESS> ()>0.00
   >   >AttackWall - READY <FAILED> ()>0.00
   >Parallel - READY <FAILED> ()>0.00
   >   >Is Pet - READY <FAILED> ()>0.00
   >   >ChaseAndAttack - READY <READY> ()>0.00
   >Parallel - READY <FAILED> ()>0.00
   >   >No Pet Has Home - READY <FAILED> ()>0.00
   >   >ChaseAndAttack - READY <READY> ()>0.00
   >Parallel - READY <FAILED> ()>0.00
   >   >Not Pet - READY <SUCCESS> ()>0.00
   >   >ChaseAndAttack - READY <FAILED> ()>0.00
   >Leash - READY <FAILED> ()>0.00
   >eat food - READY <FAILED> ()>0.00
   >Follow - READY <FAILED> ()>0.00
   >FaceEntity - READY <FAILED> ()>0.00
   >StandStill - READY <FAILED> ()>0. [**truncated**]
      actioncomponents = table: 2BEA6458
      sounds = table: 265EA528
      lower_components_shadow = table: 2BEA5FF8
      updatecomponents = table: 1DACE4F8
      entity = Entity (1C895818)
      AnimState = AnimState (21D421A0)
      prefab = hound
      OnEntitySleep = function - scripts/prefabs/hound.lua:229
      name = Hound
      OnSave = function - scripts/prefabs/hound.lua:249
      Network = Network (21D428E0)
      Physics = Physics (1D3D58E0)
      OnLoad = function - scripts/prefabs/hound.lua:254
      brainfn = table: 265E8FC0
      SoundEmitter = SoundEmitter (21D42260)
      worldstatewatching = table: 20501D10
      pendingtasks = table: 20500500
      sg = sg="hound", state="taunt", time=1.23, tags = "busy,"
      spawntime = 5584.2336245738
      event_listeners = table: 2BEAA2D8
      replica = table: 2BEA67C8
      GUID = 166950
      components = table: 2BEA6160
      persists = true
   event = attacked
   data = table: 32AF2140
   listeners = table: 2BEAA148
   tocall = table: 32AF2960
   i = 3
   fn = function - scripts/prefabs/hound.lua:190
scripts/components/combat.lua:463 in (method) GetAttacked (Lua) <405-480>
   self =
      hi
[17:12:37]: [string "scripts/prefabs/hound.lua"]:194: attempt to index field 'health' (a nil value)
LUA ERROR stack traceback:
    scripts/prefabs/hound.lua:194 in (local) fn (Lua) <193-197>
    scripts/components/combat.lua:149 in (method) ShareTarget (Lua) <134-160>
    scripts/prefabs/hound.lua:192 in (local) fn (Lua) <190-198>
    scripts/entityscript.lua:1035 in (method) PushEvent (Lua) <1022-1049>
    scripts/components/combat.lua:463 in (method) GetAttacked (Lua) <405-480>
    scripts/components/combat.lua:844 in (method) DoAttack (Lua) <794-868>
    scripts/stategraphs/SGcatcoon.lua:419 in (field) fn (Lua) <419-419>
    scripts/stategraph.lua:568 in (method) UpdateState (Lua) <536-580>
    scripts/stategraph.lua:607 in (method) Update (Lua) <599-627>
    scripts/stategraph.lua:125 in (method) Update (Lua) <109-148>
    scripts/update.lua:218 in () ? (Lua) <149-228>


Steps to Reproduce
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