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Crash on monkey cutlesses/stashes not loading / resuming load properly


thegreatmanagement
  • Fixed

Crash observed on (quite a few servers) with stale components (where no actual crash script would proceed), but the end of the log would always have Stale Component Reference printouts. Logs from two servers attached (DST United States Endless 2, and DST Singapore Endless) For E2 it appears to be from pirate cutlesses not showing / loading properly (when checking the code of entityscript.lua, lines 379 and 385 as referenced) while for SG it appears to be from something (possibly the cutlesses again) inside stashes not loading properly, as the same stale script lines are present at the end of the log. The lines of code causing the problem: 

self.Physics:SetActive(true)
self.AnimState:Resume()

crashlog DST_SG_E 07_01_22.txt crashlog DST_E2 07_01_22.txt


Steps to Reproduce

Unknown, but have the cutlesses loaded in some configuration in the world. 




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.

I also found a lot of 'Stale Component Reference' and 'Missing reference' in sever_log.txt on my server.

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I have fixed the references I found but there might yet still be more please keep an eye out and report again after the next patch if it continues to crash!

Changed Status to Fixed

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