Crash observed on (quite a few servers) with stale components (where no actual crash script would proceed), but the end of the log would always have Stale Component Reference printouts. Logs from two servers attached (DST United States Endless 2, and DST Singapore Endless) For E2 it appears to be from pirate cutlesses not showing / loading properly (when checking the code of entityscript.lua, lines 379 and 385 as referenced) while for SG it appears to be from something (possibly the cutlesses again) inside stashes not loading properly, as the same stale script lines are present at the end of the log. The lines of code causing the problem:
self.Physics:SetActive(true)
self.AnimState:Resume()
Unknown, but have the cutlesses loaded in some configuration in the world.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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