Jump to content

Crash from telelocator telebase empty onhit animations being called when stale


thegreatmanagement
  • Pending

Crash from a complex situation on a modded creative mode server: a telelocator base called stale components (listed below) while the telelocator base was either destroyed, busy or a gem was being removed. Docks were found to be breaking near the telelocator base/telestands, so that may be it as well. 

            v.AnimState:PlayAnimation("hit_empty")
            v.AnimState:PushAnimation("idle_empty")


The server members are not 100%/clear on what the exact cause was, but the lines below were shown to be stale in the server's traceback. Server was DST Creative Mode, log excerpt shortly before crash: 

crashlog DST_F 09_15_22.txt


Steps to Reproduce

1. (possibly only) Place docks and a telelocator base onto the docks in such a way that the docks can be destroyed, and the rest of the placed docks are also destroyed. 
2. Detonate a gunpowder or otherwise destroy the "root" dock attached to land to make the rest of the dock get destroyed 
3. (possibly only) Have a gem socketed into the telelocator base (or remove it while it's being destroyed) 




User Feedback


There are no comments to display.



Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
  • Create New...