As described in title. The internal crash itself seems to be a misscall of the GetTileCenterPoint function after a server rolls back, possibly because some component necessary for the function has not loaded in time. Crashlog enclosed below, full log available upon request. Log is from DST America Latina Endless server (vanilla server)
Steps to Reproduce
1. Trigger the rifts to spawn after defeating CC or enabling it in the world
2. Roll the server back when a rift hasn't spawned yet, or a new rift is trying to spawn.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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