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Crash from hounds targetting players who are swapping between surface/caves


thegreatmanagement
  • Fixed

If players go into caves when hounds are coming, the game suffers a nil value crash on "players" from hounded.lua (the hound wave spawning logic). Has been crashing quite a few of our public server worlds, was also unaware if anyone had posted this so I decided to post about it anyway. From DST United States (Vanilla) 14, no mods 

crashlog DST_US_14 03_29_22.txt


Steps to Reproduce

1. Wait for hounds to start spawning 
2. Have everyone on the surface go into caves

NOTE: I did not replicate/produce this crash myself, they occur in servers our group hosts. 




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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