If players go into caves when hounds are coming, the game suffers a nil value crash on "players" from hounded.lua (the hound wave spawning logic). Has been crashing quite a few of our public server worlds, was also unaware if anyone had posted this so I decided to post about it anyway. From DST United States (Vanilla) 14, no mods
Steps to Reproduce
1. Wait for hounds to start spawning
2. Have everyone on the surface go into caves
NOTE: I did not replicate/produce this crash myself, they occur in servers our group hosts.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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