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Crab King Minions don't properly 'abandon' ship


-Variant
  • Fixed

So, Powder Monkeys have this awesome, cute subtle detail where whenever a boat is breaking, they'll brave for it and abandon ship. Even sometimes falling on the ground (if any is nearby) when doing so. It's an adorable subtle detail.
MonkeyJumpy.gif.d7987756f5e58610cdbb4e39272414dd.gif

I noticed however, Crab King summons don't do anything when boats are breaking. I felt this was a bit odd, and upon checking, I notice they've got all the required animations for it, same as the Powder Monkeys! (Dive, dive_land, dive_water) They just need to be hooked up, if not already.
CrabJumpey.gif.bc292a78a161b2c76cf291682b12549e.gif

Whilst this isn't a high priority report, I'm hoping these can be added, since they're constantly falling into the water due to the ice and boats breaking, it'd make them a lot more livelier and fun! 


Steps to Reproduce

Place a Crab mob, and a Powder Monkey on sinking boats.

Notice only the Monkeys play unique animations for abandoning breaking ships.

The crabs have the required animations for this mechanic, but they don't seem to be playing them.




User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
On 6/28/2024 at 6:57 PM, DiogoW said:

They were failing to abandon ice floes specifically.

Changed Status to Fixed

Bit late to this but this applies to grass boats as well, I just noticed!
image.png.182acc55181e557a8a3462956d1b95f4.png

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On 6/30/2024 at 1:27 PM, -Variant said:

Bit late to this but this applies to grass boats as well, I just noticed!
image.png.182acc55181e557a8a3462956d1b95f4.png

Should be fixed too.

  • Health 1

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