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Container open and close sounds do not play for the client


Hornete
  • Fixed



The first video showcases a player opening containers as the host, while the 2nd video showcases the player opening containers as the client.

The game plays the sides correctly on the server-side,

--Container:Open lines 378 - 384 
if self:IsSideWidget() then
    TheFocalPoint.SoundEmitter:PlaySound("dontstarve/wilson/backpack_open")
else
    if not self.skipopensnd then
        TheFocalPoint.SoundEmitter:PlaySound("dontstarve/HUD/Together_HUD/container_open")
    end
end

--Container:Close lines 421-227
if self:IsSideWidget() then
    TheFocalPoint.SoundEmitter:PlaySound("dontstarve/wilson/backpack_close")
else
    if not self.skipclosesnd then
        TheFocalPoint.SoundEmitter:PlaySound("dontstarve/HUD/Together_HUD/container_close")
    end
end


However, the game does not play the sounds on the client side(container_replica)
 

--Container:Open lines 397-399
if self:IsSideWidget() then
	TheFocalPoint.SoundEmitter:PlaySound("dontstarve/wilson/backpack_open")
end

--Container:Close lines 415-417
if self:IsSideWidget() then
	TheFocalPoint.SoundEmitter:PlaySound("dontstarve/wilson/backpack_close")
end

There is no else statement to play the "dontstarve/HUD/Together_HUD/container_close" sound.


Steps to Reproduce

1. Host a forest only world
2. Notice you get sounds when opening containers or closing
3. Host a world as a client
4. Notice you get no sounds from opening and closing containers.

  • Like 3



User Feedback


A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.


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