Don't Starve Together: 371739 LINUX_STEAM
behaviour in a server generated without caves from the host game menu (client and server are in the same process):
when you Cook a rabbit on a campfire or firepit, you will be able to hear a scream
this is intentional according to line 189 of prefabs/rabbit.lua
189: inst.components.cookable:SetOnCookedFn(OnCookedFn) ---------------------------------------------------------------------------------------------------------------------------- 125:local function OnCookedFn(inst) 126: inst.SoundEmitter:PlaySound("dontstarve/rabbit/scream_short") 127: 128:end
behaviour as a client:
when you Cook a rabbit on a campfire or firepit, you will not hear the scream
Steps to Reproduce
1 - go to host game menu, generate a new world and make sure to add caves 2 - upon spawning your character into the world, open the console 3 - enter the following as a "remote" command: c_spawn('firepit') c_give('rabbit') 4 - cook the rabbit on the firepit 5 - observe the bug in action
1 - go to host game menu, generate a new world and make sure to add caves 2 - upon spawning your character into the world, open the console 3 - enter the following as a "remote" command: c_spawn('firepit') c_give('rabbit') 4 - cook the rabbit on the firepit 5 - observe the bug in action
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