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cLients can't hear cooked rabbits scream


Jessie_
  • Pending

Don't Starve Together: 371739 LINUX_STEAM

behaviour in a server generated without caves from the host game menu (client and server are in the same process):

when you Cook a rabbit on a campfire or firepit, you will be able to hear a scream

this is intentional according to line 189 of prefabs/rabbit.lua

189:	inst.components.cookable:SetOnCookedFn(OnCookedFn)
----------------------------------------------------------------------------------------------------------------------------
125:local function OnCookedFn(inst)
126:	inst.SoundEmitter:PlaySound("dontstarve/rabbit/scream_short")
127:
128:end

behaviour as a client:

when you Cook a rabbit on a campfire or firepit, you will not hear the scream


Steps to Reproduce
1 - go to host game menu, generate a new world and make sure to add caves 2 - upon spawning your character into the world, open the console 3 - enter the following as a "remote" command: c_spawn('firepit') c_give('rabbit') 4 - cook the rabbit on the firepit 5 - observe the bug in action



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