When growing from an oceantreenut to oceantree_short, the client jumps to oceantree_tall meanwhile the server correctly has oceantree_short.
I believe this is due to the server check (it not TheWorld.ismastersim) returning too early in the oceantree constructor before growth stages are properly configured.
Edit: solution in comments below.
Steps to Reproduce
Drop an oceantreenut
Wait
Game will erroneously show an oceantree_tall, but a remote print(c_select():GetDebugString()) has oceantree_short as expected.
Alternatively, spawn any kind of oceantree_short, _normal, or _tall and they all appear _tall on the client.
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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